IAT 410: Personal Progress Week 8
For this week my priority was to help fix the map design for the levels that I had previously created for last week instead of focussing on creating new levels for the game that I had stated last week
The issue with last week with the level design was that it came out too complex for us to integrate in the game due to time constraint. For example, the biggest issue we faced was programming the area where I initially designed to have moving platforms and triggers as a form of puzzle, having players attack specific triggers in the area in order to change the direction of the platform to be able to find the path towards the final goal. So in the end, what we ended up changing instead of including the moving platform as part of the puzzle, I ended up making the puzzles for to find triggers to open up paths more difficult so that the mechanics of puzzles still remain in the game but cause less issue when it comes to the programming side of it.
For next week, instead of conceptualizing more ideas for different levels,I was asked to prioritize my time on creating concept arts for the cutscenes that will be implemented in the game for the first level and also second level of the game. Our team decided on doing a comic book visual style that is similar to games such as metal gear solid psp game to be more visually appealing and also get the point of story quicker.